On August twenty eighth, VCT China group FunPlus Phoenix issued a press release asserting that it had “terminated all cooperation” with its IGL and controller, Blendi “kovaQ” Kovaci. In accordance with FPX, the participant made “inappropriate remarks whereas speaking with teammates throughout a recreation.”
Consequently, the group launched an inner investigation in cooperation with Riot Video games earlier than chopping ties with him. Within the meantime, FPX has stated it should strengthen its inner administration and participant schooling, whereas expressing remorse for the unfavourable impression of kovaQ’s actions.
“We are going to full the required preparations for upcoming competitions in accordance with the league’s last determination and laws,” the group said.
The incident, nevertheless, is a part of a recurring sample in esports. Whereas group members are anticipated to keep up skilled conduct on stage, they generally fail to uphold those self same requirements in actual life.
The outcome? One second of poor judgment can find yourself resulting in roster cuts, suspensions, misplaced sponsorships and, in some circumstances, the top of a profession.
After that, the participant is commonly left with nothing however remorse, one thing that can be seen in kovaQ’s assertion:
“Howdy everybody, I needed to apologize for what I wrote. I despatched one thing to my teammate that was inappropriate in direction of lots of people. In that second, I meant it as a joke, however trying again at it, I deeply remorse ever writing it.
“I made a mistake that I shouldn’t have made, and I take full duty for it. Because of FPX for the chance to be a part of this challenge and for every part you’ve achieved for me,” he added.
And each time one thing related occurs, one query involves thoughts: Why does the esports trade nonetheless wrestle to provide sufficient significance to constant PR {and professional} conduct coaching?
Esports organizations have been overlooking PR coaching
In esports, gamers are rivals, entertainers, streamers, influencers, model ambassadors, and the general public faces of the organizations they signify.
But, whereas groups make investments closely in coaches, analysts, efficiency workers, and coaching amenities, one essential space nonetheless receives little consideration: public relations and communications coaching.
Consequently, we’ve seen a number of gamers and organizations face critical penalties. In 2023, Japanese VALORANT participant Kim “TenTen” Tae-young was fired by NORTHEPTION after he made racist remarks throughout a ranked match. Riot Video games later suspended him for 4 VCT matches.
Overwatch League participant Park “Viol2t” Min-ki was fined and suspended by the San Francisco Shock in 2020 for repeated use of poisonous slurs on stream.
Let’s additionally not overlook the huge loss Staff Liquid confronted after Honda terminated its six-year sponsorship following an inappropriate submit by its Rainbow Six participant Lucas “DiasLucasBr” Dias, which was insensitive in direction of Japanese gamers.

I’ve typically personally seen gamers behave disrespectfully in direction of journalists throughout press conferences. I keep in mind one participant calling a fellow journalist’s query “dumb” in a very impolite tone in entrance of everybody, then refused to reply it, despite the fact that the query itself was logical and never even crucial.
Now, some may argue that that is merely the results of the stress that comes with shedding. However let me remind you, gamers do have the selection to say no press conferences and interview appearances if they aren’t able to face the media.
Gamer to skilled participant: the sudden shift
The factor is, esports gamers typically enter skilled play at a younger age (which is sensible in a occupation the place the mid-30s are thought-about previous). Furthermore, many have spent most of their time on PCs, speaking with others by means of Discord, streams, and social media platforms somewhat than socializing in conventional methods.
Then, as they transition into skilled esports, the shift may be extremely abrupt.
On prime of that, a number of esports organizations nonetheless prioritize mechanical ability, recreation information, and outcomes above virtually every part else. Smooth expertise corresponding to communication and habits typically come second. Consequently, their PR group solely begins working after one thing has already occurred and the group turns into indignant.
Mainly, a participant who was only a regular teenager taking part in ranked video games of their bed room is immediately representing a corporation in entrance of 1000’s of followers.
Not solely that, however they’re anticipated to conduct interviews, seem on broadcasts, livestream often, stay lively on social media, and fulfill sponsorship offers, typically with little to no preparation.
That creates an apparent downside as a result of gamers are used to the fixed toxicity and unfiltered communication of aggressive video games. Thus, being good at an esports title doesn’t mechanically make somebody good at skilled communication.
Nevertheless, that doesn’t imply these expertise can’t be taught.
Gamers want steering, not simply punishment
Inappropriate habits by one group member not solely hurts the particular person concerned; it will probably have an effect on everybody round them. Sponsors, for example, don’t simply need numbers, but additionally need to construct significant connections with the group, making the general public picture of each gamers and organizations much more essential.
I’m not saying organizations must arrange intensive packages like these in conventional sports activities. They will merely maintain common coaching classes protecting a number of areas, together with dealing with criticism, understanding when to reply publicly or stay silent, disaster communication, and extra.
Some progress is already being made on this space. Clauses associated to skilled codes of conduct at the moment are part of the contracts, match organizers actively punish breaches of these guidelines, and a number of organizations work with sports activities psychologists to assist gamers and workers.
Nevertheless, one essential factor that must be stored in thoughts is that the purpose ought to be to assist gamers develop empathy, take real accountability, perceive the place they went fallacious, and keep away from repeating the identical errors.
Briefly, PR coaching shouldn’t be designed to make esports gamers behave like conventional athletes and as a substitute ought to be considered as profession safety.
After all, this doesn’t imply group members shouldn’t interact in banter, as that’s the center of esports. The purpose is to assist them perceive the nice line between wholesome, innocent banter and outright disrespect.
FPX and kovaQ’s incident is one other reminder to the esports trade that ability alone isn’t sufficient. Except organizations take PR {and professional} conduct coaching significantly, we might solely be weeks or months away from one other contract termination, suspension, or controversy.