It’s no secret that skilled Dota 2 gamers have been breaking MMR information like twice a yr. Most just lately, we had PARIVISION’s wonderkid Alan “Satanic” Gallyamov breaking the 18,000 MMR milestone, changing into the primary on the earth to take action.
Nevertheless, no one actually celebrated this accomplishment… Not as a result of it isn’t spectacular, however as a result of it occurs on a regular basis now. Like, Satanic reaching 18,000 MMR simply doesn’t hit the identical as Amer “Miracle-” Al-Barkawi reaching 9,000 MMR 10 years in the past. And the primary cause for that’s that the MMR system has simply grow to be too inflated, like for actual.
Properly, the “MMR inflation” has actually grow to be a sufficiently big subject for Valve to take discover, as they just lately rolled out large modifications to the Immortal MMR system within the Summer season Scrub replace.
The problem with the MMR system
Many gamers will agree that the MMR system has gotten tremendous inflated, and the basis trigger is believed to be the Double Down tokens that allow you to win twice the MMR from a single match. Or, perhaps gamers have simply gotten higher basically – that’s additionally very potential.
Nevertheless, inflation within the Immortal bracket is fairly clear. In line with Stratz’s database, the Immortal rank was solely residence to the highest 1% of gamers in 2023. Nevertheless, it has now ballooned to round 4.4% in 2026, that means we’ve virtually 4 instances as many gamers on this rank as we used to.

I imply, I see a number of folks on Reddit posting screenshots of reaching the Immortal bracket virtually day by day – the rank simply doesn’t really feel as unique because it was once now.
Again then, when you reached the Immortal rank in Southeast Asia, you’d instantly end up on the leaderboards as one of many high 5,000 gamers within the area. In 2026, you’d have to achieve round 6,900 MMR to get your leaderboard rank.
However the true drawback was the dimensions. MMR on this bracket had crept as much as the purpose the place the highest gamers actually had 16,000 to 18,000 MMR. The hole between them and a recent Immortal participant was over 12,000.
To place it into perspective, the gap between a Herald participant and an Immortal participant is 5,000.
What did Valve change in regards to the MMR System?
So, the MMR system was a little bit scuffed. That’s why, in the latest Dota 2 replace, Valve introduced new modifications to the ranked system – significantly within the Immortal bracket.
The modifications within the patch notes are as follows:
- Immortal Rank gamers have had their MMR adjusted. All gamers at the moment are between 1 and 9500 MMR
- The cutoff for Immortal Draft remains to be 8500
- Relative participant placement and leaderboard positions are unchanged
So, they didn’t do a full MMR reset or something and switch matchmaking into the Wild West – they stunning a lot simply shrunk each Immortal participant’s MMR. Satanic, who was the highest-ranked participant on the earth at 18,000 MMR, was dropped all the way down to 9,462 MMR. This implies there aren’t any gamers within the five-digit mark anymore – for now, at the very least.
Relative leaderboard positions are additionally preserved, that means for those who have been ranked #2,500 within the leaderboards, you’re nonetheless #2,500 after the replace – it’s simply that the numbers hooked up to your profile shrank.
He mentioned: “As a result of the MMR was reset, I can really get into high-skilled lobbies once more and never need to play with ghouls day by day. It’s really so pleasurable to play in human video games, dude.”
What does the MMR deflation imply?
So, everyone’s numbers bought smaller, however what do these modifications really imply? Listed here are my takeaways on this variation.
Immortal Draft
That is in all probability the largest change. Immortal Draft has had its justifiable share of points, primarily that gamers abuse the drafting system to win-trade and that the Keep away from Participant characteristic doesn’t work on this sport mode.
So, Immortal Draft nonetheless exists, and the brink is unchanged at 8,500 MMR. Nevertheless, since everybody’s MMR has been crunched down, the pool of gamers eligible to play in these matches is way smaller. You’ll principally solely see professional gamers in these lobbies.
Potential deranking
The ground of the Immortal rank nonetheless hasn’t moved, however now, there are far more people who find themselves barely over the MMR cutoff. Gamers who have been beforehand round 6,000 to 7,000 have been despatched all the best way all the way down to sub-6,000.
Now, since there are lots of gamers standing proper above the ground, we’d see an all-out brawl down there, and a bunch of them would possibly even derank again to Divine. That is an unconfirmed consequence, nevertheless it’s logically a really actual risk.
This, in my eyes, is a proper step into making the Immortal rank really feel unique once more. If you wish to keep on this bracket, you’ll need to show it.
Extra incentive to attempt more durable
Many, many Immortal gamers, particularly these with one thing like 15,000 MMR, have a tendency to surrender on video games fairly early. The reason being that the sport already appears misplaced, and it’s higher to save lots of time and queue up for the subsequent sport.
This mindset makes whole sense for those who’re of their place. You’ve 15,000 MMR, so dropping 25 is like dropping 0.1% of your whole MMR.
However now, with the compressed scale, the psychology modifications fairly a bit. The previous 15,000 MMR gamers at the moment are at round 8,000 MMR, so dropping the identical 25 MMR goes to sting.
Wins and losses imply rather more, so there’s extra incentive to really combat till the bitter finish – which is how Dota is supposed to be performed.
It’s simpler to grind now
In my view, that is the largest impact. So, earlier than the replace, I used to be hovering across the 8,000 MMR mark in Southeast Asia, placing me across the high 2,000 gamers within the area. I’m not the perfect participant, however I’m undoubtedly not too shabby.
Nevertheless, it was beforehand fairly demoralizing for me to attempt rising my MMR, primarily as a result of the hole between the primary participant in my area and me was over 8,000 MMR – the man is actually double my MMR. I’d need to grind 12 hours a day, with no assure, to attempt to attain such ranks.
Impulsively, the MMR hole between the primary participant in the entire world and me is now solely round 3,000 – it’s not 8,000 to 10,000. That could be a enormous distinction, and undoubtedly one that offers me a little bit little bit of copium. Climbing doesn’t really feel not possible anymore, and this variation has given me motivation to get again within the grind. I’m fairly positive many different inactive Immortals are additionally going to provide it one other shot.
The MMR shrink can be an especially wholesome change for the esports scene. Now’s the proper time for proficient rookies to come back into fruition. A few of these youngsters have faculty and might’t spend 12 hours a day grinding ranks, and it’s fairly laborious to climb like this when the highest gamers have a lot MMR. However now, so long as they’ve a optimistic win fee, they’re going to climb actually quick and speed up their probability of proving themselves.

All in all, I’m an enormous fan of this new replace. I’ve at all times been chasing leaderboard ranks – not uncooked MMR – so I couldn’t give two hoots about dropping round 1,500 MMR.
Each sport feels extra significant, and climbing is way simpler, which advantages empl*yed gamers and promising expertise.